Meet the Orwell Team: Stefanie Curth
September 24, 2016, 0 thoughts
While we are getting closer and closer to releasing Orwell, we would like to introduce some of the amazing people who worked with us on our first commercial project.
Please meet: Stefanie Curth
Here is a short interview so that you can find out more about her and her work:
What are your favorite games?
I really like games with a fascinating, deep story and beautiful art style. So some of my favorites are Journey or Bastion/Transistor. I love the environment and character design of Rayman or Ori and the Blind Forest. I am also a big fan of the Dragon Age universe, of which I own all kinds of merchandise, from the games themselves to books, comics and art books which reveal the world lore. The Witcher, Bioshock, The Last of Us and Beyond – Two Souls are also some of my all time favorites. After work, I love to play League of Legends to relax ;3
What kind of work did you contribute to Orwell?
I worked as a concept artist and Illustrator for Orwell. The biggest task was to create recognizable recurring characters. The unique style I worked with was really fun to do.
What other projects are you currently working on?
I currently work as a concept artist and animator for Sir Eatsalot, a 2D Adventure-Platformer for PS Vita. In the remaining time I am working as „jack of all trades“ artist for Brutal Hack and writing my master thesis.
Can you tell us more about awesome projects you have worked on in the past?
I worked 1,5 years in a small team to create a vertical slice for the game idea of „Thirst“. My work contained concept art, 3D texturing and animation. I also participated in the last 3 InnoGames game jams and you will find me there at the next ones too.
Find out more about Stefanie here:
My homepage is currently under reconstruction, but will be available soon at
You can find me here too :